TOP SPOT
Review: Castlevania: Order of Ecclesia is Perhaps the Best in the Series A must-have for fans. |
DS
REVIEW: C.O.P. The Recruit Pushes the DS More Than You Would Think
by Ryan Olsen | 11/20/09 | 12:44 PM PST
What the Game's About
C.O.P. The Recruit is an open-world game on the DS that puts you in control of Dan Miles, a former illegal street racer turned C.O.P., better known as Criminal Overturn Program recruit. Your partnership with a Detective Winter hits a road block when he is falsely arrested and Dan turns back to his former life to figure out what exactly happened. This time around, he's undercover. The arrest was just one part of a vast conspiracy that has horrible repercussions if the plan succeeds.
What's Hot
If someone were to glance at the game on your DS, they might mistake it for a full-blown Grand Theft Auto game. COP is a much tamer approach to open-world, sandbox-like games; however, the technology that is it built around is some of the most impressive seen on the DS yet. You have free reign over New York City where you run and drive all over the place. There are pedestrians, lamp posts, mailboxes and other background items that bring the city to life. The game runs smoothly with no noticeable slowdown. You can walk around the nine square miles of New York or you can commandeer a vehicle and buzz around quickly. The scope of the city is impressive for the DS for how well the game runs. Sure, there is some draw distance but that is a negligible issue. Inside the tall buildings of New York are equally impressive environments. The police HQ feels like a working office that you could jump right into.
REVIEW: C.O.P. The Recruit Pushes the DS More Than You Would Think
by Ryan Olsen | 11/20/09 | 12:44 PM PST
What the Game's About
C.O.P. The Recruit is an open-world game on the DS that puts you in control of Dan Miles, a former illegal street racer turned C.O.P., better known as Criminal Overturn Program recruit. Your partnership with a Detective Winter hits a road block when he is falsely arrested and Dan turns back to his former life to figure out what exactly happened. This time around, he's undercover. The arrest was just one part of a vast conspiracy that has horrible repercussions if the plan succeeds.
What's Hot
If someone were to glance at the game on your DS, they might mistake it for a full-blown Grand Theft Auto game. COP is a much tamer approach to open-world, sandbox-like games; however, the technology that is it built around is some of the most impressive seen on the DS yet. You have free reign over New York City where you run and drive all over the place. There are pedestrians, lamp posts, mailboxes and other background items that bring the city to life. The game runs smoothly with no noticeable slowdown. You can walk around the nine square miles of New York or you can commandeer a vehicle and buzz around quickly. The scope of the city is impressive for the DS for how well the game runs. Sure, there is some draw distance but that is a negligible issue. Inside the tall buildings of New York are equally impressive environments. The police HQ feels like a working office that you could jump right into.
DS
GameStop's Black Friday Video Game Deals Revealed
by Kombo Staff | 11/20/09 | 12:33 PM PST
The dreaded date of Black Friday on November 27th, 2009 draws ever closer. And while Kmart's gamer deals did little to excite, perhaps GameStop's offerings will do a little more for you.
So if you decide to venture forth out into the November cold at 6am for the named-in-poor-taste "Doorbuster" deals that run until 11am, or just any of the other deals which run all week, here is what you can expect.
GameStop's Black Friday Video Game Deals Revealed
by Kombo Staff | 11/20/09 | 12:33 PM PST
The dreaded date of Black Friday on November 27th, 2009 draws ever closer. And while Kmart's gamer deals did little to excite, perhaps GameStop's offerings will do a little more for you.
So if you decide to venture forth out into the November cold at 6am for the named-in-poor-taste "Doorbuster" deals that run until 11am, or just any of the other deals which run all week, here is what you can expect.
DS
Media: It's the Spirit of Zelda and She's Really Rad - 10 Images, 3 Vids, and Why Zelda's Playable
by David Oxford | 11/20/09 | 11:40 AM PST

We've got a nice heaping helping of Zelda goodness for you today, and at the top of the list are the ten new images added to our gallery for The Legend of Zelda: Spirit Tracks, which includes the above image. Nothing has been confirmed, but I think we can safely say that this picture rather heavily implies the return of some Four Swords-styled gameplay for Spirit Tracks' multiplayer. And who knows? Maybe people will get a chance to really play it this time.
Hit the cut to go to the gallery, check out some Japanese gameplay videos, and see Aonuma's explanation for making Zelda sorta-playable.
Media: It's the Spirit of Zelda and She's Really Rad - 10 Images, 3 Vids, and Why Zelda's Playable
by David Oxford | 11/20/09 | 11:40 AM PST

We've got a nice heaping helping of Zelda goodness for you today, and at the top of the list are the ten new images added to our gallery for The Legend of Zelda: Spirit Tracks, which includes the above image. Nothing has been confirmed, but I think we can safely say that this picture rather heavily implies the return of some Four Swords-styled gameplay for Spirit Tracks' multiplayer. And who knows? Maybe people will get a chance to really play it this time.
Hit the cut to go to the gallery, check out some Japanese gameplay videos, and see Aonuma's explanation for making Zelda sorta-playable.
GEN
"We Interrupt This Deathmatch to Bring You the Following Announcement..."
by David Oxford | 11/20/09 | 11:13 AM PST
Some of you might be familiar with the Emergency Broadcast System or its successor, the Emergency Alert System, which tend to interrupt television shows and commercials with their shrill sound tests. And on occasion, they even warn you of imminent danger, too.
That is, unless most of the time your television spends on is used playing video games, in which case you'll be halfway to Oz before you know what's going on. That's why state officials in New York are planning to send the alerts issued by the Emergency Management Office over video game networks.
"We Interrupt This Deathmatch to Bring You the Following Announcement..."
by David Oxford | 11/20/09 | 11:13 AM PST
Some of you might be familiar with the Emergency Broadcast System or its successor, the Emergency Alert System, which tend to interrupt television shows and commercials with their shrill sound tests. And on occasion, they even warn you of imminent danger, too.
That is, unless most of the time your television spends on is used playing video games, in which case you'll be halfway to Oz before you know what's going on. That's why state officials in New York are planning to send the alerts issued by the Emergency Management Office over video game networks.
GEN
Rebuttal: Is Infinty Ward Anti-PC?
by Matt Pearce | 11/20/09 | 6:16 AM PST
A few days ago we published an article under the title "Modern Warfare 2: The Battleground for PC Gaming?" in which one of Kombo's Editorialists, Eric Frederiksen, discussed the hardcore PC gamer's opinions regarding Infinity Ward's move to do away with dedicated servers for their latest release. Like Eric, I'm a huge PC gamer. I've been playing PC games since DOS, and I don't plan on quitting. I fondly remember Quake LAN parties and dialing-up friends for Warcraft 2 matches. I'm also sad to see that games are straying from dedicated servers. In fact, the only statement of Eric's that I directly disagree with is that Infinity Ward's decision to use matchmaking in Modern Warfare 2 is "...one of the loudest shots fired from the bow of a major publisher against PC gaming." Infinity Ward isn't anti-PC, they're anti-piracy. If they were anti-PC they wouldn't have spent the time and resources to port the game to the PC. I know piracy played such a huge role in the decision, because shortly after the first Modern Warfare was released, Kotaku dug up a blog post of Robert Bowling's (creative director of Infinity Ward and a major proponent of the new matchmaking system) in which he mentions a disturbingly large number of people playing pirated versions of the game on the online multiplayer. Mr. Bowling titled this blog post "They Wonder Why People Don't Make PC Games Any More". With that said, it can't be denied that Infinity Ward did, in fact, anger a lot of their hardcore PC fans with the decision to use matchmaking in Modern Warfare 2.
Rebuttal: Is Infinty Ward Anti-PC?
by Matt Pearce | 11/20/09 | 6:16 AM PST
A few days ago we published an article under the title "Modern Warfare 2: The Battleground for PC Gaming?" in which one of Kombo's Editorialists, Eric Frederiksen, discussed the hardcore PC gamer's opinions regarding Infinity Ward's move to do away with dedicated servers for their latest release. Like Eric, I'm a huge PC gamer. I've been playing PC games since DOS, and I don't plan on quitting. I fondly remember Quake LAN parties and dialing-up friends for Warcraft 2 matches. I'm also sad to see that games are straying from dedicated servers. In fact, the only statement of Eric's that I directly disagree with is that Infinity Ward's decision to use matchmaking in Modern Warfare 2 is "...one of the loudest shots fired from the bow of a major publisher against PC gaming." Infinity Ward isn't anti-PC, they're anti-piracy. If they were anti-PC they wouldn't have spent the time and resources to port the game to the PC. I know piracy played such a huge role in the decision, because shortly after the first Modern Warfare was released, Kotaku dug up a blog post of Robert Bowling's (creative director of Infinity Ward and a major proponent of the new matchmaking system) in which he mentions a disturbingly large number of people playing pirated versions of the game on the online multiplayer. Mr. Bowling titled this blog post "They Wonder Why People Don't Make PC Games Any More". With that said, it can't be denied that Infinity Ward did, in fact, anger a lot of their hardcore PC fans with the decision to use matchmaking in Modern Warfare 2.
DS
BLOG: Kingdom Hearts 358/2 Days Hater
by Keri Honea | 11/20/09 | 5:40 AM PST
Before I begin my diatribe, please understand something about me first. I am a huge Kingdom Hearts fan. The original game was pretty much what pushed me from casually playing videogames to becoming a hardcore gamer, particularly in the realm of RPGs. I love the franchise so much that I completed the Chain of Memories installment on the GBA (of which I'm told I'm one of five people to suffer through this game), I imported the Japanese version of the same game just to buy the game again when it was released State-side, and I bought and played Kingdom Hearts 2 as well as the imported Final Mix. So when word first got out about 358/2 Days, I was one pumped little KH fangirl.
I really liked Roxas' character in KH2, so I was excited to get to play his side of the story. However, instead of loving every minute of it like I did with the other games, I've been utterly bored. Roxas' character barely has any personality. This Xion chick is annoying as hell, and I can't wait until she dies off (that's not a spoiler, people, she wasn't in KH2). What's up with all these missions that are exactly the same? You either gather hearts, take care of some nasty boss, shoot globs, ambush the Emerald Serenade, collect emblems, take the occasional endurance test or perform a bit of recon. That's it, rinse and repeat for 93 missions. And this panel system…where have I seen this before and didn't I hate it then? Oh yes! It was in Chain of Memories!
BLOG: Kingdom Hearts 358/2 Days Hater
by Keri Honea | 11/20/09 | 5:40 AM PST
Before I begin my diatribe, please understand something about me first. I am a huge Kingdom Hearts fan. The original game was pretty much what pushed me from casually playing videogames to becoming a hardcore gamer, particularly in the realm of RPGs. I love the franchise so much that I completed the Chain of Memories installment on the GBA (of which I'm told I'm one of five people to suffer through this game), I imported the Japanese version of the same game just to buy the game again when it was released State-side, and I bought and played Kingdom Hearts 2 as well as the imported Final Mix. So when word first got out about 358/2 Days, I was one pumped little KH fangirl.
I really liked Roxas' character in KH2, so I was excited to get to play his side of the story. However, instead of loving every minute of it like I did with the other games, I've been utterly bored. Roxas' character barely has any personality. This Xion chick is annoying as hell, and I can't wait until she dies off (that's not a spoiler, people, she wasn't in KH2). What's up with all these missions that are exactly the same? You either gather hearts, take care of some nasty boss, shoot globs, ambush the Emerald Serenade, collect emblems, take the occasional endurance test or perform a bit of recon. That's it, rinse and repeat for 93 missions. And this panel system…where have I seen this before and didn't I hate it then? Oh yes! It was in Chain of Memories!
DS
Satoshi Sakai Talks Phantasy Star 0, Plus the Return of Phantasy Star Online?
by Eric Jones | 11/19/09 | 9:38 PM PST
Our buddies over at Gamereactor were able to catch up with Phantasy Star 0's producer Satoshi Sakai to talk about the upcoming RPG. While there, he dropped some big hints of what to expect from the future of the PS franchise.
As you heard, Sakai is looking into a return to consoles for the next Phantasy Star game, which would be celebrating the ten year anniversary of the original Phantasy Star Online's release on Dreamcast. Not a bad bet, but I'm more hoping for a revival of the ORIGINAL Phantasy Star series. Seriously! Phantasy Star V! Anyone? No? Just me? Okay.
Satoshi Sakai Talks Phantasy Star 0, Plus the Return of Phantasy Star Online?
by Eric Jones | 11/19/09 | 9:38 PM PST
Our buddies over at Gamereactor were able to catch up with Phantasy Star 0's producer Satoshi Sakai to talk about the upcoming RPG. While there, he dropped some big hints of what to expect from the future of the PS franchise.
As you heard, Sakai is looking into a return to consoles for the next Phantasy Star game, which would be celebrating the ten year anniversary of the original Phantasy Star Online's release on Dreamcast. Not a bad bet, but I'm more hoping for a revival of the ORIGINAL Phantasy Star series. Seriously! Phantasy Star V! Anyone? No? Just me? Okay.
source: Gamereactor
DS
Ubisoft Opens Rabbids Comic Blog
by Kombo Staff | 11/19/09 | 5:21 PM PST

If you simply cannot get enough Raving Rabbids, then Ubisoft has found a way to keep you entertained twice a week without running up their computer animation budget. Just check out the Rabbids Comic Blog to see more of their efforts to reach the moon, presumably before they decided that stacking up tons of junk was the most ideal way to achieve their goal.
Ubisoft Opens Rabbids Comic Blog
by Kombo Staff | 11/19/09 | 5:21 PM PST

If you simply cannot get enough Raving Rabbids, then Ubisoft has found a way to keep you entertained twice a week without running up their computer animation budget. Just check out the Rabbids Comic Blog to see more of their efforts to reach the moon, presumably before they decided that stacking up tons of junk was the most ideal way to achieve their goal.
DS
Random Video of the Day: Death Metal Bowser's Castle Theme
by Kombo Staff | 11/19/09 | 5:11 PM PST
The folks at CollegeHumor.com suggest that "If you can't handle this, then you shouldn't be inside a kidnapper dinosaurs death castle."
And of course, my first reaction near the end would be "what? But he doesn't get any points for killing him that way!" And my wife was thinking the same thing, more or less (along the lines of "why have fireballs if you're not going to use them?").
Now, I just have to wonder what a full Mario soundtrack in death metal would sound like. In any case, I do wish Nintendo would remix that theme sometime.
Random Video of the Day: Death Metal Bowser's Castle Theme
by Kombo Staff | 11/19/09 | 5:11 PM PST
The folks at CollegeHumor.com suggest that "If you can't handle this, then you shouldn't be inside a kidnapper dinosaurs death castle."
And of course, my first reaction near the end would be "what? But he doesn't get any points for killing him that way!" And my wife was thinking the same thing, more or less (along the lines of "why have fireballs if you're not going to use them?").
Now, I just have to wonder what a full Mario soundtrack in death metal would sound like. In any case, I do wish Nintendo would remix that theme sometime.
source: via GoNintendo
DS
The Re-Imagining of Mortal Kombat That Might Have Been
by Kombo Staff | 11/19/09 | 4:58 PM PST

Before departing Midway last year, artist Vincent Proce put together a proposal for a new Mortal Kombat game that was "a re imagining of the Mortal Kombat franchise from the original premise but mixing modern muti-player and dismemberment game design with the original fighting mechanic." As a part of that proposal, he redesigned four of the characters from the original roster.
Given that he's no longer with the company, the idea isn't going to happen and only stands as a vision of what might have been. Nevertheless, he says "I still would like to one day redesign all the rest of the original characters if I ever find the time.
You can check out the four designs in much higher resolution alongside brief descriptions at his blog, along with some other cool stuff, including various MK vs. DCU endings and images.
The Re-Imagining of Mortal Kombat That Might Have Been
by Kombo Staff | 11/19/09 | 4:58 PM PST

Before departing Midway last year, artist Vincent Proce put together a proposal for a new Mortal Kombat game that was "a re imagining of the Mortal Kombat franchise from the original premise but mixing modern muti-player and dismemberment game design with the original fighting mechanic." As a part of that proposal, he redesigned four of the characters from the original roster.
Given that he's no longer with the company, the idea isn't going to happen and only stands as a vision of what might have been. Nevertheless, he says "I still would like to one day redesign all the rest of the original characters if I ever find the time.
You can check out the four designs in much higher resolution alongside brief descriptions at his blog, along with some other cool stuff, including various MK vs. DCU endings and images.
source: Super Punch, via Destructoid
DS
BBFC's Sonic Classic Collection Rating Confounds and Confuses
by David Oxford | 11/19/09 | 2:31 PM PST
There has been a bit of buzz happening all over the net about a new Sonic collection recently given a rating by the British Board of Film Classification.
Called the "Sonic Classic Collection," it is comprised of the original Sonic the Hedgehog, Sonic 2, Sonic 3, plus Sonic & Knuckles and its effective combinations with Sonics 2 & 3. It also contains a Sonic image gallery and a "History of Sonic" video, as well as a trailer for Sonic Chronicles: The Dark Brotherhood.
BBFC's Sonic Classic Collection Rating Confounds and Confuses
by David Oxford | 11/19/09 | 2:31 PM PST
There has been a bit of buzz happening all over the net about a new Sonic collection recently given a rating by the British Board of Film Classification.
Called the "Sonic Classic Collection," it is comprised of the original Sonic the Hedgehog, Sonic 2, Sonic 3, plus Sonic & Knuckles and its effective combinations with Sonics 2 & 3. It also contains a Sonic image gallery and a "History of Sonic" video, as well as a trailer for Sonic Chronicles: The Dark Brotherhood.
DS
McKidd Talks Call of Duty Movie
by Kombo Staff | 11/19/09 | 12:47 PM PST
According to a story in the New York Post, Kevin McKidd, voice actor for Captain "Soap" MacTavish in Modern Warfare 2, has said that the video game franchise may be on its way to the big screen:
"They were looking for a rough, Scottish actor in Hollywood they probably couldn't get Gerard Butler, so they got the No. 2 Gerard Butler, me. I had no idea it would be so huge, and now there are talks of a feature film," he told PopWrap. Asked if he'd reprise his role in the film, McKidd said "if the script is good, and Gerard isn't available [laughs], then absolutely."
Hmm, are we at a point where we can begin to have hope for something like this? Prince of Persia looks like it may be good, but that remains to be seen.
McKidd Talks Call of Duty Movie
by Kombo Staff | 11/19/09 | 12:47 PM PST
According to a story in the New York Post, Kevin McKidd, voice actor for Captain "Soap" MacTavish in Modern Warfare 2, has said that the video game franchise may be on its way to the big screen:
"They were looking for a rough, Scottish actor in Hollywood they probably couldn't get Gerard Butler, so they got the No. 2 Gerard Butler, me. I had no idea it would be so huge, and now there are talks of a feature film," he told PopWrap. Asked if he'd reprise his role in the film, McKidd said "if the script is good, and Gerard isn't available [laughs], then absolutely."
Hmm, are we at a point where we can begin to have hope for something like this? Prince of Persia looks like it may be good, but that remains to be seen.
source: G4TV.com
DS
Aonuma on Wii Zelda Internet Speculation: "Some of It is Right"
by Kombo Staff | 11/19/09 | 10:06 AM PST
Eiji Aonuma, overseer of many a game in The Legend of Zelda series, was recently making the rounds in the United Kingdom to promote his latest title, The Legend of Zelda: Spirit Tracks. And during his time there, he did what any good employee of the company would-- he stopped by the Official Nintendo Magazine offices to give the staff some of their time to talk a little about what is going down.
And perhaps the most interesting news to come out of the meeting regards the internet's speculation surrounding the upcoming Wii Zelda title, and can be best summed up in five little words: "some of it is right."
Aonuma on Wii Zelda Internet Speculation: "Some of It is Right"
by Kombo Staff | 11/19/09 | 10:06 AM PST
Eiji Aonuma, overseer of many a game in The Legend of Zelda series, was recently making the rounds in the United Kingdom to promote his latest title, The Legend of Zelda: Spirit Tracks. And during his time there, he did what any good employee of the company would-- he stopped by the Official Nintendo Magazine offices to give the staff some of their time to talk a little about what is going down.
And perhaps the most interesting news to come out of the meeting regards the internet's speculation surrounding the upcoming Wii Zelda title, and can be best summed up in five little words: "some of it is right."
GEN
Wii & PC: The Ultimate Team
by Brian Langlois | 11/19/09 | 5:44 AM PST
After my recent game store encounter in which I encountered resistance and admonishment for my choice in gaming platforms, I started thinking. Is having just a Wii and a PC such an odd combination for a gamer? Maybe it is, but after consideration I have come to the conclusion that it is by no means a bad partnership. In fact, I'd say it offers a player a great scenario full of choice. Really, the Wii and PC could not be more different as platforms, which is perhaps why I gravitated towards PC gaming so I could have a unique experience, and learn some things along the way too. For me, the combination has worked out really well so far, with each system catering to a different aspect of my gaming needs.
Wii & PC: The Ultimate Team
by Brian Langlois | 11/19/09 | 5:44 AM PST
DS
Club Nintendo Offering Authentic Game & Watch Reward
by Kombo Staff | 11/18/09 | 8:03 PM PST

Once again, it seems Japan is getting a much better Club Nintendo reward than its U.S. counterpart. Club Nintendo of Japan has announced a Game and Watch LCD game for members of Platinum status. Specifically, the game is Ball.
As I just said, this is an authentic LCD game, not a DS port. If you are not familiar with Ball, it was the first release in the Game & Watch series of LCD games, released nearly three decades ago.
Members of Gold status will receive a mere calendar, sadly.
Club Nintendo Offering Authentic Game & Watch Reward
by Kombo Staff | 11/18/09 | 8:03 PM PST

Once again, it seems Japan is getting a much better Club Nintendo reward than its U.S. counterpart. Club Nintendo of Japan has announced a Game and Watch LCD game for members of Platinum status. Specifically, the game is Ball.
As I just said, this is an authentic LCD game, not a DS port. If you are not familiar with Ball, it was the first release in the Game & Watch series of LCD games, released nearly three decades ago.
Members of Gold status will receive a mere calendar, sadly.
source: Kotaku




















