Kombo : : : PS3 | 360 | Wii | Cube | Xbox | PSP | DS | Forums | Podcasts

AROUND KOMBO:
REVIEW
MAG Review
Massive, action-packed shooter experience.
BLOG
My Xbox is Sexy
Kill Screen #7
Harry Potter and the Goblet of Fire
Console
Nintendo DS
Publisher
EA
Genre
Action
Developer
EA
Release Date
11/08/05
6
ESRB Rating
Everyone
StumbleUpon Toolbar  
Harry Potter and the Goblet of Fire
Not even magic can fix this disaster.
November 24, 2005 | 11:14 AM PST

by: Agustin Olvera

Let it be known that I am a Harry Potter fan. I have followed the series since the first book was released, and I have continued to read the latest books to this date, all while eagerly anticipating the next – and final – installment. I cried alongside the other fans when Cedric died, and I cried about the two deaths in the next two books. I have watched all the movies released thus far, and while they have really begun to improve over time, they are still nothing compared to the books. I am a Harry Potter fan.

Thus, it leaves me greatly disappointed that EA took little to no time to make Harry Potter and the Goblet of Fire as true to the book, or even the movie, as it could be. Minor inconsistencies, such as Hermione’s defense stats compared to Harry’s in the character selection screen, and characters appearing where they should not be, make the game a pain to play. Can anyone tell me how it is even possible to think that Hermione is a better Defense wizard when Harry is the only wizard at Hogwarts who can cast a Patronus – he cast it the previous year – and had private defense lessons with Professor Lupin? Apparently, the developers behind Goblet of Fire do not seem to realize any of this, nor take into consideration many of the things written clearly in ink.

There is a level in the game where you will need to chase the golden egg through the sewers below Hogwarts before you “lose” it. How is it even possible for an egg that size to fit through the drain in the Prefects’ Bathroom’s shower? This should not even be a level, as this did not even happen in the book or in the movie for that matter. I understand that EA tried to make the game longer by creating levels out of the most trivial of things, but they should have at least left Hermione and Ron out of it. Harry is the only one who was given permission to enter the Prefect’s Bathroom, and that was only because of Cedric’s tip-off. Hermione and Ron helped him sneak out of the common room, but they were nowhere near that place. But nonetheless, they tag along in the game and go with you into the sewers, where repetition and tedium sink in.

If there was ever a gripe I have with the game is that the levels are repetitive, tedious, boring, and far-fetched. They are made longer for no reason, and they drag on so badly that it is unfortunate that they could not add other parts of the book instead. How can a level that is only supposed to last a couple of minutes drag on for more than thirty? That, as they call it, is repetition, and repetition is boring.

Even during the first Triwizard Tournament task, with the Hungarian Horntail, you will be painstakingly annoyed. Sure it is fun the first couple of rounds, but when you start realizing that the dragon is still behind you and that you are not going anywhere, you will wonder when the level will be over, or why you are playing it at all. Oh, yay, look, the golden egg is ahead. Finally!

It is not over yet, Hermione is supposed to be the cleverest witch in Hogwarts, yet for some reason, she never seems to respond to you when you clearly yell, “Help me!” Maybe she is still mad at you and Ron about the whole date thing of the Yule Ball, but seriously, come on! The AI of the enemy and of your allies is horrendous. You will need to reposition yourself around an object if you need your friends to help you lift it or else you will be lifting it alone for quite some time. Even though you continuously press the “Help me!” button, they will never come. So sad. This applies to enemies as well, as they make no effort to even hurt you slightly; they simply repeat their attacks without added technique or intelligence. These sure are smart magical creatures.

That is not to say that everything about Harry Potter and the Goblet of Fire is disappointingly bad. The graphics and audio are both acceptable, especially during the 3D enemy battles. Once you trigger these duels, you will need to take out your stylus – your wand of sorts – and get ready for battle. You will need to tap patterns, slide your stylus around, and drag things across the screen in order to succeed. These battles can be fun, and the graphics add a slight touch of realism to the mode, as if you are actually battling these creatures. What is the downside to this? The downside is that the battles in this mode are all partially the same. Even the final battle in part takes place in duel mode, but there is hardly a difference between Lord Voldemort and a Salamander, which is a real shame. If they were going to add this feature to the final battle they could have at least made it more intense and worth playing.

As nice as some of the sprites and animations are, however, there is a major technical problem with them. It is the latter levels of the game where you will inevitably come face to face with the most horrible thing imaginable at Hogwarts: slowdown. You press the button, attack, try to dodge attacks, and everything happens about two seconds later. It is a mess. A magical mess that was unexpected and disappointing. This happened for an entire level, too, so it was not as if it was sudden or unexpected; you could see it, all right.

In an attempt to change things up a bit, the developers incorporated some Dance Dance Revolution tidbits, and put them into the Yule Ball. As Harry, Ron, or Hermione, you will need to synchronize button presses with a target on the screen and with the music. This can be bad because the music used for the Yule Ball in this game is amazingly laughable and annoying, that you will want to turn the volume down. There are other little mini-games scattered throughout the game, and you will meet up with a Weasley sibling in the oddest of places in order to trigger them. These mini-games are nice additions, but even they get annoying and redundant after the first couple of levels, and you will most likely never come back to them in the future.

The most significant mini-game incorporated into the game is a little Nintendogs-like pet simulation in which you will need to tend and play with a pet Niffler. “Care of Magical Creatures,” as it is called, is a great addition to the game. It is a completely different form of gameplay in the game that adds an interesting appeal to the title. However, it does not come without its faults. If it were to be truly called “Care of Magical Creatures,” then where are the rest of them? It is only a Niffler, and it is a huge disappointment.

It is truly sad that such an amazing book was not given justice in the movie or in the game. Many levels could have been avoided, and there are too many inconsistencies to count. The great little added moments fell short of their potential, and the gameplay just suffers dramatically because of the repetitious levels. Even the multiplayer portion is severely fragmented, requiring a copy of the game for each of the players, apart from being a sub-par experience. Harry Potter and the Goblet of Fire is a huge disappointment that had the chance of being greater. The touch screen was not exploited to its fullest potential, nor was any other unique feature of the Nintendo DS.
Visuals
Nice 3D battles, acceptable animations and sprites. Slowdown is terrible.
7.5
Sound
Some very good samples, some very bad ones. It gets annoying hearing Ron and Hermione moan in pain after walking into a hot burst of steam for the nthteen time.
7.8
Control
The touch screen battles use the stylus nicely, but the face button and control pad are at times unresponsive.
8.0
Gameplay
Long, boring levels, some of which are completely redundant and unnecessary; all around very tedious and boring.
6.5
Lasting Appeal
Fragmented multiplayer, lackluster mini-games, and lack of interest in collecting all the cards. A replay disaster.
5.0
Verdict
Dark and difficult times lie ahead, indeed, Harry, and unfortunately for you, the developers chose what was easy, and not what was right.
6.0
[not an average]
Review Scores Guide
Screenshot Gallery

10/18/05

10/18/05

10/18/05

10/18/05

Got something that we should post on the site? Send it to us!
February 8, 2010
Twenty more winners to go for our Game a Day Giveaway! Don't hesitate... enter today! Also, make sure you become a fan of Kombo on Facebook!!!

-- Ken Cauley, Editor in Chief

Kombo Breaker
FTW
Kombo's Game a Day Giveaway!
We're giving away a new game EVERYDAY throughout all of February!

Official Contest Page!

WINNERS:

  • February 2: John Riemer, Virgina
  • February 3: Jonathan Dowell, Pennsylvania
  • February 4: Chris Ryan, Florida
  • February 5: Chris Foster, Michigan
  • February 6: Adam Cuevas, Florida
  • February 7: Josh Minar, Kentucky
  • February 8: Bradley Mosbacher, Missouri
  • If SEGA made Shenmue 3, would it SELL?
    Vote!
    (02/09/10 | 5:56 AM PST)
    HDTV vs. SNES
    (02/08/10 | 12:03 PM PST)
    Console Wars "A Bit Silly," Says 2K Marin
    DiRT 2!!!
  • DiRT 2 for Xbox 360 or PlayStation 3
    Enter to win!
    E-mail us and include your full name, age and mailing address to enter.

  • Software
    Hardware
    All Time
    Weekly
    9.89m Japan
    31.48m America
    25.90m Others
    67.28M 
    1.25m Japan
    21.76m America
    14.63m Others
    37.64M 
    4.74m Japan
    12.71m America
    14.31m Others
    31.76M 
    29.79m Japan
    44.83m America
    50.20m Others
    124.81M 
    14.02m Japan
    18.98m America
    20.85m Others
    53.85M