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Over the Hedge: Hammy Goes Nuts
Console
Nintendo DS
Publisher
Activision, Inc.
Genre
Action
Developer
Activision, Inc.
Release Date
10/24/06
6
ESRB Rating
Not Rated
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Over the Hedge: Hammy Goes Nuts
We went nuts too.
January 22, 2007 | 9:38 PM PST

by: Stephen Smith

Most people who are serious about playing games ignore most franchise-based efforts. This is kind of an unspoken rule, but it is due to the typical lack of quality that most games that are based on a movie or a television show possess. But just like most rules, there are obvious exceptions. One in particular would be last year’s Over the Hedge, based on the hit CG movie. Developed by the very talented Vicarious Visions, Over the Hedge was a real technical achievement for the DS, and had a nice game design to boot. Well it didn’t take long for the publisher to green light a sequel but this time Amaze Entertainment handled the developmental duties and created Over the Hedge: Hammy Goes Nuts. So how did this game fare? Read on to find out how we felt, and no, I am not going to make a joke about the game’s title, it's just way too easy.

Facts and Features:

  • Control Hammy & friends exclusively with the stylus.

  • Wage war on the suburbs as you collect food and play pranks.

  • Several modes of play, including multi player.


As far as story goes, Hammy Goes Nuts take place sometime during, or after the feature film. I am really not that sure which, but the gang is still up to their old tricks like eating junk food and trying to stay out of harms way of the suburbanites. Anyway, enter a mysterious character called Boris, who just happens to be a beaver. Yeah, I didn’t see that one coming, did you? Boris soon convinces Hammy to help him procure some items for some mysterious purpose. But don’t worry, Hammy won’t be alone is this adventure; he has his animal buddies to help: Verne, RJ, and Stella.

You may have drawn similarities between HGN, and the first Over the Hedge game, but trust me they are completely different games. Hammy’s game is far simpler in execution. Each level is divided into two parts. First you have an objective, such as opening a door. Which may seem fairly easy, but in order to do this you will have to solve a simple graphic puzzle. This is slightly reminiscent of older PC games, but with an extra emphasis on simplicity. For example, to open the door mentioned earlier you will have to perform several tasks like fixing a shovel, digging up a key, and then finally opening the door. All of the little puzzles elements are typically on the same screen, and as you may have guessed, require a particular order to complete. The second part of the level involves collecting more objects, but this time involves playing tricks on suburbanites, and in the end of each level acquiring some item for Boris.

One of Hammy’s better aspects is in its control. The entire game is controlled with just the stylus. Touching the screen in any area will cause Hammy to run in that particular direction. You can also switch between characters in certain levels as well, by just tapping on their picture. The rest of the control method is certainly intuitive, and really doesn’t need explanation. All and all, this is sadly the real high water mark for this title. I hope we didn’t give away too much with that last comment there.

HGN isn’t a real showpiece for Nintendo DS fans, but it isn’t all that bad either. The top screen shows a map of the general area, with the sleeping boss of each area. Why are they sleeping? Who knows, but you can see they are dreaming about sheep, and this also serves as a somewhat odd time limit indicator. The bottom screen shows a top down perspective of the general area. Hammy and his friends very well detailed, and the environments themselves, while not being very detailed, do get the job done. When it comes right down to it, the presentation works but the designer just stopped short of accomplishing anything beyond above average.

We Went Nuts Too
Hammy Goes Nuts is an odd piece of software to say the least. I felt compelled to play it in part because of its odd charm, and simple game mechanic, despite the fact that this title isn’t very well done. Everything that HGN does right, like the simple puzzle elements; it immediately lets this positive element flounder by not expanding upon the initial concept. Making the game experience fall very short of being anything worthwhile. Perhaps the developer didn’t have enough time to fully expand on their ideas. This would certainly make sense with HGN, a title that just stops short of being a fully developed design. Sorry Hammy, but maybe this should be your last attempt at going nuts.

-- Stephen Smith
Visuals
The visual style and look of Hammy Goes Nuts is remarkable under whelming. You have a nice level of detail, but the environments and actual characters never really push the Nintendo DS capabilities.
6.0
Sound
This area manages to capture some of the charm of the film with small sound bites, and a little orchestration here and there, but really pales in comparison to other games in the same genre.
4.5
Control
Incorporating a control scheme that uses only the stylus is a nice touch, and fits in nicely with the design.
6.5
Gameplay
Hammy Goes Nuts design is a painful example of taking a good concept, and not following it through with great execution. Too bad really because with a little more development time this could have been a worthwhile purchase.
5.0
Lasting Appeal
After the initial quest is over, there is still the opportunity to beat your saved completed saved times. Besides this, you have a very streamlined multi player mode, but honestly it is hardly worth mentioning.
4.5
Verdict
If you consider what all it takes to make a worthwhile piece of software creating a successful game is a very tedious task. Developers must create a delicate balance between all the individual aspects in order to make a compelling game. I say this because Hammy Goes Nuts makes this painfully obvious. You can see that there were some worthwhile aspects to its design, but they were either never expanded on, or in some cases, not even fully implemented. In the end, I am sad to say the experience falls flat.
6.0
[not an average]
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