
Welcome to a mysterious place where wishes are said to come true.
February 5, 2007 | 6:58 PM PSTWelcome to a mysterious place where wishes are said to come true. This is Hotel Dusk, and your room will be No. 215. Weird things have been happening in the past years, and the hotel is somehow connected to all these incidents -- you don’t know why, you don’t know how, you just know that you have to go. Cing’s latest interactive adventure is not only incredibly stylish; it also has a great storyline filled with mystery and a fantastic cast of characters. But is this game the DS adventure everyone’s been wishing for, or is it just worth a temporary visit? Please read and enjoy your stay.
Facts and Features:
Checking In
You are Kyle Hyde. You are a former detective who left the service and are now a salesman for a company called Red Crown. Yet, there’s something bothering you. It is something that happened three years ago. It’s something that changed your life, and the lives of people around you. Kyle Hyde was at one point, one of the best detectives in the NYPD. While working on a case involving (his now ex-buddy) Brian Bradley, one night he gets a call that sends him running after his ex-partner. After catching up with Bradley, a bloody scene is showed – a scene where Hyde shoots his colleague, sending his body into the river by the dock. The mystery here -- and actually the reason of Hyde’s many sleepless nights -- is that Bradley’s body was never found. So why is it that you are here, ready to visit this weird place called Hotel Dusk? What’s so special about it? It is not a very desirable place, and yet it is full of mysteries that you cannot even begin to understand. Many characters have joined to visit this Hotel, and all of them share one little secret. And that’s precisely the secret you’re looking for.
Hotel Dusk is basically a graphical novel/adventure that has puzzle solving all the way through, but relies entirely on its script. Why? Because the game is driven by each one of the conversations you have with the hotel guests, and other characters. The storyline is the real meat of the game, and fortunately, Hotel Dusk delivers one of the most intriguing stories in the last years. In Hotel Dusk, you will hold the DS sideways 99% of the times, and you advance through each one of the scenes by taping your screen, or pressing the D-pad. You control Hyde by guiding him around the map with your stylus. It’s too easy, you simply make the trail – and Kyle will follow. When you see something that you can examine, or someone you can talk to, you tap on one of the icons. The top screen (or in this case, the opposite screen) will always show you a 3D perspective of the hotel, while the touch screen will show you a top view for you to guide the character – making it easier to find your way through Hotel Dusk.
Hotel Dusk's presentation is incredibly stylized
Because the game is so easy to control, you’ll never really get stuck or have problems because of its difficulty. It’s true that the puzzles are there, but Hotel Dusk rewards players by actually giving more and more information about the storyline’s mystery. It’s an adventure game after all, and the focus of it -- like previously mentioned -- is not puzzles, but rather feeding us small portions of the grand storyline leading to its fantastic climax. From the get go, the characters of Hotel Dusk are really not what they appear to be. Dunning, for instance, is the Hotel owner. He knows your name, but doesn’t know who you are. Why? You’ll see. Then there’s Louie (Louis), who’s an ex pickpocket who is now reformed and trying to live a normal life in Hotel Dusk. A normal life in a nearly abandoned hotel? We’re curious to see how everything turns out in the end. Each time you encounter one of the guests, you’ll be able to ask some questions based on the info they’ve given you. Ask the right question, and you’ll get even closer to the truth. Ask the wrong question, and you may end up on the streets, wondering what could’ve been – and wondering if you’ll ever discover what you’ve been after. It’s a smart move, to penalize the actions of the player, or actually reward them if they choose to ask the correct questions. Hey, that’s the life of a detective after all.
Facts and Features:
- Players live this interactive novel through the eyes of Kyle Hyde, a former New York detective on a quest for redemption … and revenge. A surprising plot, clever dialogue and an intriguing cast of supporting characters accompany him on the journey.
- Hotel Dusk: Room 215 is a touch screen-focused title that players of any skill level can play. By engaging in conversations with shady bellboys, chatty maids and secretive femme fatales – each with dark secrets of their own – the player determines the path of the story.
- Hotel Dusk: Room 215 uses sketch animation, film noir-esque camera angles and dynamic lighting to create a truly original and innovative graphic style.
Checking In
You are Kyle Hyde. You are a former detective who left the service and are now a salesman for a company called Red Crown. Yet, there’s something bothering you. It is something that happened three years ago. It’s something that changed your life, and the lives of people around you. Kyle Hyde was at one point, one of the best detectives in the NYPD. While working on a case involving (his now ex-buddy) Brian Bradley, one night he gets a call that sends him running after his ex-partner. After catching up with Bradley, a bloody scene is showed – a scene where Hyde shoots his colleague, sending his body into the river by the dock. The mystery here -- and actually the reason of Hyde’s many sleepless nights -- is that Bradley’s body was never found. So why is it that you are here, ready to visit this weird place called Hotel Dusk? What’s so special about it? It is not a very desirable place, and yet it is full of mysteries that you cannot even begin to understand. Many characters have joined to visit this Hotel, and all of them share one little secret. And that’s precisely the secret you’re looking for.
Hotel Dusk is basically a graphical novel/adventure that has puzzle solving all the way through, but relies entirely on its script. Why? Because the game is driven by each one of the conversations you have with the hotel guests, and other characters. The storyline is the real meat of the game, and fortunately, Hotel Dusk delivers one of the most intriguing stories in the last years. In Hotel Dusk, you will hold the DS sideways 99% of the times, and you advance through each one of the scenes by taping your screen, or pressing the D-pad. You control Hyde by guiding him around the map with your stylus. It’s too easy, you simply make the trail – and Kyle will follow. When you see something that you can examine, or someone you can talk to, you tap on one of the icons. The top screen (or in this case, the opposite screen) will always show you a 3D perspective of the hotel, while the touch screen will show you a top view for you to guide the character – making it easier to find your way through Hotel Dusk.
Hotel Dusk's presentation is incredibly stylized
Because the game is so easy to control, you’ll never really get stuck or have problems because of its difficulty. It’s true that the puzzles are there, but Hotel Dusk rewards players by actually giving more and more information about the storyline’s mystery. It’s an adventure game after all, and the focus of it -- like previously mentioned -- is not puzzles, but rather feeding us small portions of the grand storyline leading to its fantastic climax. From the get go, the characters of Hotel Dusk are really not what they appear to be. Dunning, for instance, is the Hotel owner. He knows your name, but doesn’t know who you are. Why? You’ll see. Then there’s Louie (Louis), who’s an ex pickpocket who is now reformed and trying to live a normal life in Hotel Dusk. A normal life in a nearly abandoned hotel? We’re curious to see how everything turns out in the end. Each time you encounter one of the guests, you’ll be able to ask some questions based on the info they’ve given you. Ask the right question, and you’ll get even closer to the truth. Ask the wrong question, and you may end up on the streets, wondering what could’ve been – and wondering if you’ll ever discover what you’ve been after. It’s a smart move, to penalize the actions of the player, or actually reward them if they choose to ask the correct questions. Hey, that’s the life of a detective after all.
< previous | page 1 of 2 | next >


















