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Phoenix Wright: Ace Attorney Justice for All
Console
Nintendo DS
Publisher
Capcom Entertainment
Genre
Action
Developer
Capcom Entertainment
Release Date
01/16/07
ESRB Rating
Teen
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Posted by:
Miguel Yanez
Senior DS Editor
Phoenix Wright: Justice for All
Sustained or Overruled?
February 26, 2007 | 5:03 PM PST

Phoenix Wright may be a newbie when it comes to video game icons, but that doesn’t stop him from being one of the coolest of the bunch. With last year’s Ace Attorney, Phoenix found himself in a web of betrayal, shocking plot twists, and even tragedy as he figured out each one of the cases related to his attorney debut. In Phoenix Wright: Justice for All, Phoenix is again ready to take on multiple cases that are just as interesting, and just as exciting as the ones in the first. But is being “just as exciting,” exciting enough? We’ve got the final verdict ready, so please enter the court and sit tight.


Facts and Features:


  • Discover clues, uncover tracks, and solve four extremely interesting cases!

  • The same satisfying point and tap gameplay that made the first game so memorable.

  • Reunite with some old friends and enemies, and meet up some new ones as well.

  • Lengthy adventure that takes up to 30 hours to complete!


All Rise!
In the now very profitable dual screen world, Phoenix Wright: Justice for All is yet another excellent adventure game. Like any other adventure game, it has to rely mostly on its script, but we can assure you that the story delivers in the final product. In Justice for All, you take the role of Phoenix Wright, a defense attorney who has a heart of gold, and will do anything in his power to help his clients (sometimes without the right price). Murder’s the story in Justice for All, and in this sequel, you’ll have to protect and defend an eclectic mix of clients that may or may not be guilty of murder, and that may or may not be friends. Either way, it’s your job to help them, and Phoenix is ready to take on anyone who gets in between.

Justice for All starts more dynamically than the previous game. Of course, if you’re a returning attorney, you should already know how to work your way through the judicial world... but what if you are a newbie in this whole prosecutor and defense extravaganza? Well, thanks to Phoenix Wright: Justice for All’s tutorial –- you don't have to worry. It is actually one of the most original parts of the game. During the first chapter, Phoenix (our "hero") suffers from a mild case of amnesia. How does he know how to act defend, object and do all that lawyer/attorney-esque stuff, then? Well, you get help from your client, that’s how –- and as weird as that sounds -- she will give you enough pointers to succeed in your first dual screened case (which is, ironically, defending her).

The same wacky character design that was present in the first game is also back in Justice for All. There’s even a pseudo-reunion going on in this sequel, as you’ll get a chance to see some of your old friends again, including Maya Fey and the always fun to watch, Detective Gumshoe. You’ll even get an update on some other characters that weren’t really your “friends,” but we are sure that you’re dying to know what’s been going on with them. In this sense, it is better to experience Justice for All if you’ve played the first game –- it will certainly make the story that much deeper if you already know the background of each of the returning characters. If you haven’t played the first Phoenix Wright (and why haven’t you, may we ask?), don’t worry, because as mentioned before, the game teaches you how to play in a way that you won’t feel like you’re missing out on any back-story. Still, it is highly recommended to play the first one in order to experience the story as it was meant to be told. So try and find a copy, yes?


A new feature: The Psyche Lock


Worried about the lack of new characters? Oh please, Justice for All has plenty of those too. One of the biggest additions to the new cast of attorneys is Franziska Von Karma – that’s right – daughter of Phoenix’s previous “enemy.” Other memorable characters that you will meet in this sequel include Richard Wellington, and the cutie Pearl (Pearly) Fey. These are just some of them, too. As you did in the previous game, you will have to examine profiles via the touch screen (giving you special details about the characters related to the case), examine objects (that can be used as evidence in the trial), and of course, therapeutically scream into the microphone to yell “Take That!” and “Objection!” every time you have a point. Careful though –- if you scream “Objection!” and you have no clue about what you are saying, the game will punish you (and you will know thanks to a green gauge on the top of the screen that will show your "energy"), so you better be careful with what you say, or better yet, think about what you want to say before saying it. Yeah, we said it.
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