April 23, 2008 | 9:46 AM PST
by: Nathan Grayson
Gather 'round kids; it's story time. When I was just a wee one, no taller than I am now, but certainly a few years younger, the Gameboy Advance was the portable console. I lugged that gleaming piece of plastic with me everywhere I went, and when the open road couldn't keep me company, the GBA sucked me into its tiny world. But of all the minuscule spaces I traversed, Golden Sun was my favorite. With my adventures nearly at an end, I waged an epic hour-long battle against the game's final boss. Then, when all hope seemed lost -- all but one of my characters were lying in heaps on the ground -- and only one turn laid between me and the game over screen, I struck the final blow.
You can understand, then, why I'd be more than a little excited about a few recent comments from Hiroyuki and Shugo Takahashi concerning their long absent RPG series.
"We want to play that game too, just as much as you. We love Golden Sun!" they exclaimed in an interview with Eurogamer. "We are working on a lot of different things - a lot of different design documents and so on, including some different RPG ideas. Don't worry, we're thinking about RPG stuff!"
As of late, Camelot Software has been working on one of the Wii's premier golf games, We Love Golf, much to the dismay of many Golden Sun fans. For those people, this news is quite encouraging, although Golden Sun DS is, at best, in a very early stage of development. But hey, Golden Sun 1 and 2 are both 40-hour monsters, and if you try to collect every Djinn, you'll be able to keep occupied for at least a few months of a year-or-two-long wait. That's something, I suppose.
















