Kombo : : : PS3 | 360 | Wii | Cube | Xbox | PSP | DS | Forums | Podcasts

AROUND KOMBO:
PREVIEW
Tony Hawk Shows Off RIDE
Preview of the RIDE and skateboarding peripheral
REVIEW
God of War Collection
The PS2 games upgrade to PS3 visuals
REVIEW
Resident Evil: Darkside Chronicles
Play the lost chapters of the RE timeline.
Elebits: The Adventures of Kai and Zero
Console
Nintendo DS
Publisher
Konami Digital Entertainment
Genre
Action Adventure
Developer
Konami Digital Entertainment
Release Date
01/06/09
8
ESRB Rating
Everyone
StumbleUpon Toolbar  
Posted by:
Ryan Olsen
Reviews Director
REVIEW
Elebits: The Adventures of Kai and Zero
February 3, 2009 | 11:03 PM PST

Kombo's Review Policy: Our reviews are written for you. Our goal is to write honest, to-the-point reviews that don't waste your time. This is why we've split our reviews into four sections: What the Game's About, What's Hot, What's Not and Final Word, so that you can easily find the information you want from our reviews.

What the Game's About
Elebits: The Adventures of Kai and Zero is the direct sequel on the much talked about Wii game from 2006. You play as Kai and with your Elebit friend, Zero, you stumble upon a magic bus that takes you to far away lands. The only way to get back home is to find and collect special Omega Elebits to bring the bus to full power. This game takes a much different approach for a drastically different system by placing the camera above Kai as you collect Elebits to see all the action. Using the DS to its fullest extent, you control your adventure via the touchpad and discover powerful Omega Elebit powers that will negotiate dangerous planets and landscapes.

What's Hot
All too often, gamers cry out for sequels but lament the fact when goals and objectives feel more like the same. For developers, it usually is a tricky paradox to navigate but for the team at Konami that made Kai and Zero, they found a solution to that age old problem. Taking the core of collecting Elebits to literally get more power and applying that in a new way is how Kai and Zero plays out.

You walk around the world with an Elebit stun gun of sorts that can interact with the objects in the world. Using the gun to stun the weaker Elebits, you then tap the Omega Elebit that follows you to capture them all. These Elebits are like if the gold coins in Mario Bros. had legs and would run away from Mario. In a SNES Zelda view of the world, you go on a fun adventure that harkens back to those classic gaming days. Tapping the screen to capture the creatures is like a mini-game without outright calling it such.

Basic gameplay is about capturing those elusive Elebits but that isn't all there is to the game. There are tons of puzzle elements that you have to use Omega Elebits to navigate. By collecting more Omegas, you are able to get around the world map much easier. The pacing is spot and by the time you're getting bored with the current objective, something new comes up to refresh interest. The worlds are bright and colorful to explore and emit a sense of childlike joy when you enter the world. Boss battles incorporate some strategy.

What's Not
Elebits never was a game with a heavy theme. Kai and Zero's story is nothing more than light fluff that never penetrates beyond the surface. It is possible to skip a lot of the story, but there are a few parts where you'll need to read to find your next objective. The overtly "kidde" tone and voice acting is somewhat of a turn off and the game would be better served without voice.

It was disappointing to see Omegas that were duplicated. For example, there is a Power Omega and an X Power Omega. It undermines the leveling system in place and gives really no incentive to dump power points into Omegas that have a better counterpart. There are already some very specific Omegas (like a sponge to soak up water) so to duplicate existing powers seems like a waste.

Final Word
This is a fantastic invention of the Elebits series on the DS. Everything on a mechanical level is really well done. The production values are top notch for a DS game that can be controlled entirely with the touchpad. Kai and Zero is a modern twist on what could easily have been a 16-bit classic. The problems with Kai and Zero are mainly design choices and will keep it off the radar of many gamers that can't handle the sugary sweet coating on the otherwise fun adventure.
Visuals
The visuals are cheery and colorful but won't "wow."
7.0
Sound
The music isn't that impressive but will get the job done.
6.5
Control
Having the option to control with the touch or with button inputs was a relief.
8.5
Gameplay
The core gameplay is simple and addicting with a lot working for it.
8.0
Lasting Appeal
Not only will you want to finish the story, you can go online to extend your enjoyment.
7.5
Verdict
A unique, innovative way to bring the Elebits to the DS.
8.0
[not an average]
Review Scores Guide

Got something that we should post on the site? Send it to us!
November 20, 2009
Happy Friday! Check out the new feature content we have available. Thanksgiving is right around the corner! Make sure you think about what you're most thankful for... Also, make sure you become a fan of Kombo on Facebook!!!

-- Ken Cauley, Editor in Chief

Kombo Breaker
FTW
Do you and your family celebrate Thanksgiving?
Vote!
(11/20/09 | 8:47 AM PST)
IBM Ending Cell Processor Development
(11/20/09 | 8:45 AM PST)
Infinity Ward Considered Alien Warfare?!
(11/20/09 | 6:16 AM PST)
Rebuttal: Is Infinty Ward Anti-PC?
DiRT 2!!!
  • DiRT 2 for Xbox 360 or PlayStation 3
    Enter to win!
    E-mail us and include your full name, age and mailing address to enter.

  • Software
    Hardware
    All Time
    Weekly
    8.75m Japan
    26.08m America
    21.86m Others
    56.69M 
    1.19m Japan
    19.24m America
    12.94m Others
    33.37M 
    3.89m Japan
    10.32m America
    12.48m Others
    26.68M 
    28.36m Japan
    39.12m America
    46.54m Others
    114.01M 
    13.12m Japan
    17.80m America
    21.88m Others
    52.80M